• High-quality, multi-point, real-time video and audio adds face-to-face, live interaction to any type of application
  • The data communication is based on Publisher/Subscriber pairs; publishers can send data (video, audio & collaboration) and have multiple subscribers receive it (one-to-many). End-users can publish data simultaneously while different subscribers can pull and collaborate on content (one-to-one or one-to-many)
  • Leverages proprietary protocol & advanced packet handling to optimize video, audio and collaboration to run over the internet without heavy hardware requirements or MCU’s
  • Unlike MCU’s, CTX doesn’t perform any transcoding – which introduces network latency – but rather, the end-points handle the encoding and decoding of video and audio transmission
  • The video can be carried over any PC peripheral, which translates to affordable USB webcams or HD cameras (with high-end capture cards); which means building practical, applicable, useable rich media solutions is a reality with CTX
  • Capability to run multiple video camera streams from a single machine (multiple webcams, remote cameras or capture devices) greatly expands the scope of use case scenarios
  • Supports an array of audio and video codecs: both narrow and wideband codecs can be easily customized to support bandwidth requirements with variable bitrate video codecs
  • VP8 & Theora video codecs (royalty-free) are both natively supported in CTX.
  • Flexible video locations – fixed, floating and best fit, video settings – size, quality and frame rate (fps) – are all adjustable on the fly to optimize both the user experience and bandwidth usage